Category Archives: Unity3D

Unity 2D Prototype part 2 – Basic Mechanics

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Our first step is to get some graphics so we can have something to interact with. All we need to start is something to represent an enemy, so I opened paint.net, created a new image that was 64×64 pixels, used the circle tool to draw a circle and filled it… Read more »

Unity 2D Prototype part 1 – Scene Setup

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Since this is a small game we’ll only be using one scene. Our various screens that we’ll show will be controlled by enabling / disabling controls based on user input. Let’s start with our Title screen. It’s important to note that I’m using the new Unity GUI system (uGui) found… Read more »