Category Archives: Game Design

VR Design Notes – Radial Menu and Control Overrides

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Goal: I want a radial menu with a variable # of buttons that comes up on a transposed position from the parent object. It will use the touchpad to detect the direction of the button the user wants to select, and a press of the button will press that button…. Read more »

Dungeoneer Update – Game Difficulty Balancing

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Game difficulty and balancing is a difficult problem to solve, More so I find in already released titles. I recently released an update for one of my mobile games, Dungeoneer. The plan I started with was that I was going to fix the difficulty balance “issues” I had, seeing as… Read more »