Author Archives: ckugler

Unity 2D Prototype part 5 – Deploy to Android

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Now that we’ve got a technically complete game, that is, gameplay with the ability to complete the game and start over without restarting the application, let’s push the application to a device and see how it works on an actual touch interface. Go to edit -> project settings -> Player…. Read more »

Unity 2D Prototype part 4 – Basic AI

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Our AI will be relatively simple. We already have it automatically moving down the screen so the only thing we really need to do is have the enemies spawn on their own. To start with we’ll update EnemySpawner so that instead of using the right mouse click the enemies would… Read more »

Unity 2D Prototype part 3 – Basic Mechanics 2

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Now that we have some of the basic mechanics in place it’s time to make it look a bit more like a game. First off we’ll make it so that we can’t play anything until we actually press start. First let’s add a few new canvases to our scene, the… Read more »

Unity 2D Prototype part 2 – Basic Mechanics

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Our first step is to get some graphics so we can have something to interact with. All we need to start is something to represent an enemy, so I opened paint.net, created a new image that was 64×64 pixels, used the circle tool to draw a circle and filled it… Read more »

Unity 2D Prototype part 1 – Scene Setup

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Since this is a small game we’ll only be using one scene. Our various screens that we’ll show will be controlled by enabling / disabling controls based on user input. Let’s start with our Title screen. It’s important to note that I’m using the new Unity GUI system (uGui) found… Read more »