Monthly Archives: November 2015

Unity – Enemy Nametag

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When dealing with positioning 3D objects a scenario can often come up where you need an attached object to always be positioned or rotated relative to another point, ignoring parts of the parents transform. Consider a scenario where you want to have GUI display on an enemy, such as for… Read more »

Dungeoneer Update – Game Difficulty Balancing

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Game difficulty and balancing is a difficult problem to solve, More so I find in already released titles. I recently released an update for one of my mobile games, Dungeoneer. The plan I started with was that I was going to fix the difficulty balance “issues” I had, seeing as… Read more »