Monthly Archives: September 2015

Unity – Nav Agent Stationary Turning

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Unity3d Nav Agent objects provide a great convenience in regards to pathing and obstacle avoidance in AI controlled characters and objects. By default when you control the nav agent you do so by giving it a destination Vector and by interacting with the nav mesh that’s baked into the scene… Read more »

Unity – Compound Colliders Firing Multiple Trigger Handlers

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Recently I had a problem with the AI system that I’m building, in which I had calls to OnTrigger events that shouldn’t have been reached. My Colliders were set up as such: The outer collider is being used as a distance check to see if the player is within the… Read more »