Monthly Archives: August 2015

Unity – Raycast LayerMask Exposed in Editor

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Dealing with raycast layer masks can be a bit of a hassle. Relying on hardcoded layermask numbers or names, bit shifting to get the behavior you expect; it can lead to some bad spaghetti code if you’re not careful. Single layer mask: Multiple masks: Thankfully, the Unity Editor has a… Read more »

ITunes Screenshot Converter

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I got really tired of resizing screenshots by hand for uploading to the ITunes store so I wrote a simple tool to do the conversions for me. I launch the application, choose the source and destination directories and process. After a few seconds I have a series of directories broken… Read more »

The Most Important Page in the Unity3D Documentation

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http://docs.unity3d.com/Manual/ExecutionOrder.html The unity object lifecycle is critically important to understand. It’s so important that I have it in my browser bookmarks bar right next to my music streaming and rss feed. This image in particular will be your best friend: Brief Summary: It’s important to note that game objects that… Read more »